SPACE ACADEMY
Stack: Unity, C#, VR, Meta Quest
SPACE ACADEMY
You put the headset on and you're floating in zero gravity, travelling the solar system at real scale. With an AI that answers whatever you ask about astronomy while you're standing on Mars.
Unity for Meta Quest. It started as a school project and ended up taking me to the Mexican Senate to represent the school.
Is it finished? No. Do I feel like finishing it? Honestly, not much. But what's there works and I like how it turned out.
::video src="https://www.youtube.com/embed/Gwn38n4Yu5c" title="DMX Interview - ClusterITMX"::
The scale, which is the ambitious part
Almost every space simulator cheats on distances: they put the planets close together, because otherwise travelling between them takes hours.
Here they're where they are. That forces you to solve how you move without it being boring, and in exchange it gives you the one thing a book can't: really understanding how empty all of that is.
The AI
It isn't a chatbot taped on. It's scoped to astronomy and space physics, and it answers inside the headset: you ask why Mars is red or how Jupiter's gravity pulls, and it explains it right there, without taking you out of where you are.
That's the difference from watching a documentary: you can interrupt.